Our intrepid quartet of adventurers have each followed the request of the Lords of Restov and convened at a small outpost on the northern edge of the River Kingdoms.
Giltar Thunderblade, a half-orc barbarian, is the muscle of the group. His giant 2-handed sword rarely sees its scabbard. Aurikk Flamestrike, the brains of the outfit, is a bookish sort, an elven wizard, who wields a bow. Dazgrim, is a dwarven cleric of Iomedae, and he provides the necessary healing for the less wise of the group. Erivyn, the lone female of the group, is an elven ranger, and her aim is as keen as her sight, both externally and into the hearts of those that are encountered.
Oleg and Svetlana Leveton greet the group as they enter the small outpost, (Svetlana, moreso than Oleg) and convince the adventurers to aid them against the bandit forces who are about to arrive to collect their “protection” fees.
After an evening of planning, the characters convince Oleg to lure the bandits into a trap. The plan was to have Aurikk and Erivyn hide and shoot at a distance, while Giltar and Dazgrim cut down the bandits from behind after they entered the trading post.
The plan worked to perfection, with the elves gunning down one of the bandits, and Giltar and Dazgrim cutting down another in the surprise round of combat.
After Giltar removed the head of the boss of the bandits, one Happs Bydon, the other bandits, in full flight, were remorselessly cut down by the remaining party, and their horses and gear claimed as their own.
Among the gear were several strange, crude silver medallions, in the shape of a stag. The Levetons had seen the medallions before and the only thing they knew was that the bandits were under the rule a man known as “The Stag Lord.”
Oleg and Svetlana, were so grateful to the heroes that they offered them food and a place to stay as long as they remain in the River Kingdoms, which the party graciously accepted.
The group set out to explore the lands over the new few days, hoping to find the bandits base of operations, which the Levetons were sure had to be close by.
The party chose to head directly south across the plains and into the lowland hills. They encountered a several raiding parties of black and grey scaled kobolds, known as the Sootscale tribe, a handful of small tricksters from the fey known as mites, who ruined most of the groups food supply before caught, and Erivyn successfully stalked and killed a few elk, who wandered near their campsite. Although successful, she needed some serious healing from the party’s cleric after the encounter.
On the third night, as the party was choosing a spot to settle down the the night, Erivyn was almost pulled into the lair of a nesting spider. If not for the strength and quickness of their orc blooded barbarian, she may have met a bloodier and grizzlier fate. Dazgrim and Aurikk quickly dispatched the arachnid with spells and hammer, as Giltar pulled Erivyn to safety. Again, Iomedae was called upon to heal Erivyn’s grievous wounds.
After exploring the spider’s lair, the group discovered a dead bandit with a treasure map of sorts. Not recognizing the reference points on the map, the group stashed it away to look into later. Perhaps Oleg and Svetlana would know more?
Also on the dead bandit was another medallion, denoting him as a member of the “Stag cult,” as the group had begun referring to them.
The group arced back north to Oleg’s complete their first foray into the River Kingdoms, skirting the edges of the western forest as their supplies were diminished.
A lone bandit was encountered and killed. Erivyn followed his tracks to the edge of the woods before returning to the group. the group discussed and discarded the idea of entering the forest, opting for a resupply at Oleg’s instead.
More of the Sootscale kobolds, guarding a large patch of radishes, were encountered and dispatched.
Upon returning to the Leveton’s outpost, the party was “greeted” by a force of warriors sent by Restov to help guard the peace. Both sides mistook the others for bandits and were about to come to blows. Only Dazgrim’s calming words and demeanor kept the two groups from killing each other, so that things could be sorted out.
Another newcomer, the cleric of Erastil, Jhod Kavken, had also arrived at Oleg’s, and had a tale to tell about a temple in the woods, guarded by a strange bear. Erivyn wheedled a bit more info out of the cleric and was able to discover that the cleric was actually having visions of the abandoned shrine, and being a follower of Erastil herself, vowed that she would help the cleric find and cleanse the abandoned temple.